i phone xs max

e X (“X” pronounced “ten” /tɛn/)[9] is a smartphone designed, developed, and marketed by Apple Inc. It was announced on September 12, 2017, alongside the iPhone 8 and iPhone 8 Plus at the Steve Jobs Theater in the Apple Park campus. The phone was released on November 3, 2017. This iPhone marks the device’s tenth anniversary, with “X” being the symbol for “ten” in Roman numerals.

The iPhone X is intended to showcase what Apple thinks is technology of the future, specifically adopting OLED screen technology for the first time in iPhone history, as well as using a glass and stainless-steel form factor, offering wireless charging, and removing the home button in favor of introducing Face ID, a new authentication method using advanced technologies to scan the user’s face to unlock the device, as well as for the use of animated emojis called Animoji. The new, nearly bezel-less form factor marks a significant change to the iPhone user interaction, involving swipe-based gestures to navigate around the operating system rather than the typical home button used in every previous iteration of the iPhone lineup. At the time of its November 2017 launch, its price tag of US$999 also made it the most expensive iPhone ever, with even higher prices internationally due to additional local sales and import taxes.

The iPhone X received mixed to positive reviews. Its display and build quality were universally praised, and the camera also scored positively on tests. The phone received particularly polarized reception due to the sensor housing “notch” at the top of the screen and the introduction of an all-new authentication method. The notch was heavily mocked by users on social media, although app developers responded either neutrally or positively to the changes it brought to the user experience in their apps and games. Reviewers had mixed reactions, with some condemning it and others acknowledging it as unusual in the first moments of use before getting accustomed to its presence. Face ID facial recognition was praised for its simple setup, but criticized for requiring direct eyes on the screen.

Additionally, Face ID has sparked a debate about security and privacy. Apple claims it is significantly more advanced than Touch ID, having far less false positives, though media reports have discussed the fact that Face ID and other biometric unlocking systems do not have the same level of constitutional privacy as a passcode in the United States. Face ID has shown mixed results when trying to separate identical twins, and the promise of enhanced security has been challenged by hackers and mask makers trying to infiltrate it; at least one of such attempts has been successful, though difficult to perform. Third-party app developers can also request access to “rough maps” of user facial data for their apps, causing concerns among privacy advocates despite rigid requirements by Apple of how developers handle facial data. Iphone 10 is really a great phone which can make our future more innovative and creative .

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                                  1.Ford Endeavour Facelift

Ford is known for its big- SUVs and trucks across the globe and here in India the Endeavour is their flagship SUV on offer. The seven-seat mammoth sits on the old-school ladder frame chassis and is offered in three trims with two engine and two gearbox and all-wheel drive options. The current generation of the Endeavour was launched in India in back in 2015 and is due for a facelift in 2019. Since it is a facelift, the new 2019 Endeavour will continue with its rounded but primarily boxy shape. While the lamps both fore and aft are expected to be largely the same, the bumpers will be tweaked to add a little more brawn. Expect the front bumper to get a chunkier bash plate while the 20-inch alloys will get a new pattern. Inside, the already well furnished feature list of the Endeavour will continue to be offered along with the electric sunroof, parking sensors with camera, power seats, power mirrors, et al. the infotainment system will be upgraded to Ford SYNC 3.Under the hood, there is a fair chance that the 2.2-litre mill might be replaced by the 2.0-litre 180bhp turbocharged diesel for the entry-level Endeavour while the 3.2 might continue to do its duty in the higher trims. Manual gearbox will be offered only on the smaller mill while all-wheel drive will be reserved for the 3.2-litre mill. Both the engines will get automatic options.The Endeavour will continue to compete with its existing set of competitors – the Toyota Fortuner, the Mahindra Alturas G4, the Mitsubishi Pajero Sport, the Skoda Kodiaq, the Honda CR-V and the Isuzu MU-X


                            2. Mercedes-Benz GLE New

The Mercedes-Benz GLE has finally entered a second generation globally and this is the car that will come to India in 2019. The car has been spotted testing on multiple occasions and well now it will go on sale in the European markets within the next few months.This new GLE is underpinned by a new platform and has grown in dimensions. The fascia gets a massive grille and the headlights are two LED strips running across like eyebrows over the projector headlamps. The silhouette is now more crossover than boxy SUV.However, the rear is new and is slightly more rounded off compared to the boxy posterior of the first generation model. The tail lights are petite and somewhat similar to the latest generation A-Class. The SUV can be had with 18-22 inch wheels depending on the choice of the buyer. There is an ample amount of chrome and bling all around, and for added pizazz, Mercedes optionally provides an illuminated running board as well.On the inside, the GLE takes inspiration from the flagship S-Class. The wide-screen infotainment system stacked on the dashboard is the new Mercedes cabin layout. This new wide-screen layout will also be seen in all the upcoming Three-Pointed Stars. It comes integrated with Mercedes’ MBUX system.The five-seater has a luggage capacity of 825-litres and that can be increased to a whopping 2055-litres by folding down the second-row seats. The AIRMATIC air suspension can lower the SUV by around 40mm for easier loading and unloading. For the first time, the GLE will also get third row seats but as an optional fitment.Initially, the GLE will be available in the 450 4Matic guises with a mild hybrid 3.0-litre turbocharged inline-six engine under the hood. It produces 360bhp and 500Nm while the conjoined motor adds around 16kWand 250Nm. The nine-speed automatic gearbox sends power to all four wheels. A range of plug-in hybrids and turbodiesel will be added at a later date.When launched in India, this new GLE will priced in the range of Rs 65 lakhs to 80 lakhs depending on the variant. It will compete with the likes of the BMW X3, Audi Q5, Volvo XC60 and the Jaguar F-Pace.

                                        3. Nissan X-Trail Hybrid

On the outside, the X-Trail Hybrid looks quirky and striking thanks to the high-set hood and the ‘V’ chrome accent on the grille. Also improving the road presence are the striking pair of headlights featuring LEDs. In profile, the X-Trail remains calm and features subtle design curves. The delicately flared wheel arches and minimal cladding all around lend a very functional look to this car. Lastly, the rear-end design, though not as impactful as the front-end, looks attractive with those nicely detailed taillights and a big tailgate.Interior wise, the dashboard is angled towards the driver and has a distinct ridge flowing across the top half that moves on to the door pads. The unique looking three-spoke steering wheel gets a silver accent which matches those on the centre console and the door pads.The India-bound X-Trail is all about its clever drivetrain. There’s a 2-litre, in-line 4-cylinder petrol engine paired to a 31kW electric motor for a total power output of around 180bhp. All that power is sent to the road via Nissan’s Dual Clutch Control. This hybrid arrangement is available in Nissan’s front-engine, front-wheel-drive cars only which means the forthcoming X-Trail Hybrid will not feature all-wheel drive. The X-Trail Hybrid will be introduced as a fully imported model which is why we are expecting it to cost well over Rs 30 lakh. Now even though that is expensive, buyers would be pleased to know there is nothing quite like the X-trail Hybrid as it’s the first ever luxury hybrid crossover to be sold in India.

                                            THANK YOU 

The simulation argument

Recently, the idea that we may be living in a giant video game, or as it’s sometimes called, the Simulation Hypothesis, has gotten a lot of attention because of prominent figures like Elon Musk who have openly discussed the idea. As Virtual Reality technology has gotten more sophisticated, we are starting to contemplate virtual worlds like that of the omni-present Oasis in Ready Player One, soon to be a blockbuster movie directed by Stephen Spielberg.

Science Fiction Or Mysticism?

Like my first exposure to most great ideas, I discovered the Simulation Hypothesis through watching and reading too much science fiction.

The first time was during an episode of Star Trek: The Next Generation, where a holo-deck character realized that he was in a simulation and that some of the people in the simulation existed “out there” (in this case, out there was the rest of the Enterprise) and he wanted to go there, too! Was it possible that we were in a “holo-deck-like” space and that there was another world “out there”, I wondered?

Although this was only a passing thought at the time, it wasn’t until the movie the Matrix was released in 1999 that the idea grew in the popular consciousness. It occurred to me then that this kind of simulation could exist with or without the overlords that make this a nightmare scenario (in both the Matrix and Elon Musk’s version of the giant video game, there are super-intelligent overlords behind the simulation, in one case evolved machines and in another aliens!).

As a computer scientist and video game designer, I have to admit that this idea is not really that crazy. A civilization that implemented an advanced simulation like ours might be many thousands (even millions) of years ahead of us; it’s not that hard to imagine such a civilization creating much more sophisticated games than we are capable of building today.

Why Might This Be A Video Game After All

Let’s delve into the top reasons why we may be living in a simulation after all:

1. Pixels, Resolution, Virtual and Augmented Reality

One of the main arguments that Musk makes is that a more advanced civilization will have games that are of very high resolution — so high that we would be unable to distinguish between the “real” world and a “simulated one”.

Today we are already seeing with Virtual Reality that “full immersion” is possible. Anyone who has played a convincing VR game will realize that it’s possible to forget about the real world and “believe” the world you are seeing is real.

As a great example, I was playing a prototype of a Ping Pong VR game last year (built by Free Range Games), and even though it wasn’t realistic resolution, I lost myself and thought I was playing ping pong for real. So much so that I set the paddle on the ping pong “table” and leaned against the table. Of course it was a VR table so it didn’t really exist — I ended up dropping the paddle (actually the Vive controller) onto the floor. As I leaned into the “table” I almost fell over before realizing that there was no table. In other words, to quote from the Matrix, there is no spoon.

In Ready Player One, a realistic immersive virtual reality world, Oasis, becomes the ultimate escape

Imaging what kind of pixel resolution we might have in a hundred years, let alone in a thousand years! It could be pretty convincing. Also, as AR technology evolves to project onto the retina without needing external glasses, we could be seeing things around us that aren’t really there in a resolution that’s indistinguishable from the physical world. This brings up the idea that the world “out there” could really be just a projection in our minds.

2. Pixels, Quanta, and Xeno’s Paradox.

I recall late nights at MIT during my undergrad years where I had philosophical debates with my classmates about the nature of reality. This was the first time I’d heard of Xeno’s paradox. The idea was that if space was continuous, like numbers are (you can always find an infinite number of numbers in between any two numbers), how is it possible to touch an object such as the wall? You would always have to cover half the distance and neve get there.

Xeno (or Zeno, whichever spelling you prefer!) related the paradox using the example of Achilles and a tortoise. If the tortoise was ahead of Achilles, how could he possibly ever catch it if he always had to make up “half the distance”?

When I first heard about this paradox, my initial reaction was that space must be quantized — there must be some minimum distance that we traverse. Later, I discovered that I wasn’t alone in this idea; whether this “minimum” amount is the Planck constant or some other amount isn’t as important as the idea that the physical universe, as we know it, may consists of pixels. Just like a video game! How many pixels are in the real world? To use a non-scientific term, a shitload.

3. An Open World and the Illusion of Infinite Possibilities.

Early video games were very linearly structured, such as space invaders or Pac-Man. There was a limited set of “motions” that were allowable using some “input” control, and there were specific objective as part of the each level, and you progressed linearly through the levels.

As video games evolved and 3d models of a “world” became commonplace, video games took an evolutionary leap. It seemed from the player’s perspective that you could move around and do anything. Examples of open world video games range from GTA (Grand Theft Auto) and WOW (World of Warcraft), or the Sims, which simulated life and eventually Virtual Worlds like Second Life. Of course the idea that he world is infinite and that we can do “anything” inside the world is a carefully crafted illusion.

Game designers know that’s not true. Using 3D modeling we can have a world that is generated and looks infinite but is really a set of maps and rules. In any game, no matter how “open” it appears, there are underlying tasks, or quests, or accomplishments, which are mapped out by the game designers. Is it possible that we have a similar illusion of “open-ness” in life?

Open World games like Second Life give the illusion of free choice

4. The Collapse of the Probability Wave, Future Selves, and Parallel Universes

In Quantum physics one of the most intriguing ideas is the probability matrix, which is an interpretation of how subatomic particles can exhibit properties of both a wave and a solid particle at the same time. At the level of an electron or a photon, the wave is interpreted as a set of probabilities of where the particle might be at any given time. When we observe a particular possibility, then the probability wave is said to “collapse” and we see a single particle in a particular location.

Probability wave of the location of a particle

Some interpreters have taken this to the macro level to say that there are a set of probabilities in which we exist both in the present and in the future.

Which of the possible paths do we follow? There isn’t a good explanation; how the probability wave collapses is one of the biggest mysteries in Quantum Physics. The best answer physicists have come up with is that consciousnesssomehow determines the collapse.

Physicist Fred Alan Wolf, for example, says that information from these possible futures is coming to us in the present and that we send out an “offer wave” into the future, which is interacting with the “offer waves” coming from the future to the present. Which possible future we navigate to depends on which choices we make, and how these two waves super-pose on each other (or cancel each other out).

These are startling results. Future probable selves are sending back information to the present, and we are consciously choosing which path to follow.

Figure 1: Multiple Probable Futures Are Sending Us Back Information we use to make decisions.

Another related aspect of Quantum Physics that sounds like science fiction is the Parallel Universes theory, where we branch into different “universes” when we make decisions. If that’s true, then there is a directed graph of multiple universes that are branching out each time we make a decision, resulting in different timelines (in fact, the parallel universes theory was put forward to solve the grandfather paradox of time travel).

This reminded me of the very first video game I made back at MIT. The way that the computer chose the next move was to project the possible futures, and then use a certain algorithm to “rank” those futures, and then bring those values back to the present and then the AI would choose the path to follow.

Did the possible futures we were calculating in our game actually exist? Or were they just probabilities? I realized that this isn’t too much different from what’s happening at the quantum level, except that in existing games like chess or checkers, we use a simple function (based on the rules of the game) to decide which of the paths is most optimal. We used the “minimax” algorithm in game design, trying to maximize our score and minimize our opponents score at each “turn of the future”.

The minimax algorithm: a simple AI for evaluating future outcomes and choosing hte best path

In the Great Simulation of life, suppose there is another “function” which is ranking these possible futures, and we at some subconconscious level are choosing which of those possible futures and branches we may want to take from the present forward, just like in a video game!

5. Observables and conditional rendering.

When we have a 3d video game, we map out the world using 3d models. In some games, we allow user-generated content that stays in the world even after we log out of the gameplay session so that other players can see it.

In video games, this “model” of the “world” exists outside of the character’s perception. In a trick meant for optimization, we don’t “render” the whole world on every single player’s computer. We only render the part of the world that the player is in, and then usually only for a certain point of view at a certain time. It would be impractical to render the entire world!

Moreover, in 3d video games, there are techniques to optimize the rendering based upon what the player is looking at. These techniques were pioneered in first person shooters like Doom and now used heavily in VR headsets.

A philosophical question that comes up in both Quantum Physics and in Video Games is that if no one is in a particular part of the 3d world — i.e no one is observing it, or no player is there — does the particular possibility exist?

Just like Schroedinger’s mysterious cat, which is neither dead nor alive until someone observes it, the world of video games relies on a player being logged in to render the world. If no one is logged into a particular room or a particular world, what state is it in? For example, what happens if there are no players logged into any of the servers of an MMORPG like World of Warcraft? The servers are running but nothing generally happens until a player logs in to observe what is going on, not unlike Quantum Physics.

Spiritual and Mystical Traditions

The next few reasons reflect interesting parallels between some of the spiritual and religious traditions, particularly the Eastern traditions and the Simulation Hypothesis. If you’re not into that, skip to reasons #9 and #10.

6. The World is an Illusion. In many mystical traditions, particularly in Buddhism and Hinduism, we are told that the world around us is actually an illusion. Maya, the Sanskrit word for illusion, is used to describe the world we see, and Brahman, is the real world.

In Buddhism, the idea is that to “wake up” you have to recognize that the world around us is an illusion. In fact the term “Buddha” means literally “awake”.

In modern terms, they might just be describing a type of video game that we are all caught within, not unlike the HoloDeck from Star Trek. We are caught inside the illusory world, while there is a real world just beyond that we cannot normally perceive unless we “wake up”.

In fact, there is a branch of Buddhist Yoga called Dream Yoga, which is used to help us “wake up”. In Dream Yoga, a form of lucid dreaming, participants are taught to realize that the dreams we go through at night are “simulated” experiences. By learning to recognize that we are in a simulation, we can “wake ourselves up”. The idea is that if we can do this in the “fake” worlds of dreams, so that we can do it in the “fake world” of real life — which is also a simulated reality!

7. Multiple Lives, Points, Levels & Experience. According to many eastern traditions, we are actually going through multiple lives, gaining experience in each life and moving up to different levels of “evoluation”.

In early video games like Pac Man or Space Invaders, each player also had a number of lives — the player accumulated points until the character was killed. The player could “continue” from the place they died, or could “start over” until the dreaded “GAME OVER” flashed on the screen.

In MMORPGs, the player usually has a character which stores up a certain set of experiences between gameplay sessions (the character’s state).If we start over, the player of course remembers the skills they have gained in previous lives, but the character starts over with zero values in their state.

This is analogous to how in some Buddhist traditions, when we are born, even though we retain the tendencies of previous lives, we cross the “river of forgetfulness” when we “start over”. In these traditions there is still someplace that we store all of our experiences and our points. Where? It’s not explicitly stated, but it sure sounds like they are uploaded to some kind of “cloud server”.

In some traditions, we go through multiple lives on the wheel of re-incarnation. Sure sounds like a Video Game to me!

Let’s look at Western religous traditions. As I was growing up in the Islamic tradition, I was told that there was “scorecard” that was being kept for us in this life — every good deed was recorded (“swab”) and every bad deed was recorded (“haram”) and depending on the score at the end of your life (and on Judgement Day, the day of Kyamath) you would go to either Junnath (Heaven) or Jahanam (). In the Christian traditions, there is also the idea of the two angels on each shoulders and the idea of going to Heaven or (with Purgatory thrown in for good measure). Again, we have the same idea: of a player game-state that is uploaded somewhere “outside” the rendered world.

8. Quests, Karma and God-like AI

In the eastern traditions, our experiences in life are not random; there is a system that is keeping track of what we think and do, and then creating situations in the world to deal with our past actions, called Karma.

Now if you were going to design a seemingly open-ended game, a simulation that can track billions of players, you would need to keep track of quests and achievements for each person.

In today’s video games, the quests/achievements/challenges are the same for each player. However, it’s not very difficult to envision a more sophisticated video game where quests were chosen based on the past experience of the player. And like in a particular level of a video game, the player could be confronted with similar challenges, again and again, until they are able to pass the challenge.

To accomplish these kinds of “personalized quests” you would need to synchronize across a very large base of “players” and “NPC” or non-player characters (billions of concurrent players in the Great Simulation). You would also need to figure out which group of other players might be compatible, right now, in the moment, in a specific section of the 3d world, to a player’s quests. The result of each interaction in the game could have lasting consequences, leading to more challenges in the future.

Some intelligence would need to keep track of billions of concurrent players (something we can’t do yet in any video game today). It would seem that an Artificial Intelligence system would be ideal for this kind of task. It may not even need to be that intelligent, as long as the rules were clearly defined and it could scale infinitely!

Let’s move from the East to the West, to a more traditional religious framework. In these religions everyone prays to God. Let’s assume for a moment that God is real. What is God? What kind of intelligence, if it existed, could keep track of so many, billions of individual prayers and timelines? What could keep track of whether on judgement day, you are to go down to a deeper, less pleasant level (“”) of hte game, or go to a higher, more pleasurable level (“Heaven”). You guessed it — an extremely sophisticated AI.

Final Reasons

Moving away from spiritual traditions, let’s come back to science for our final two reasons.

9. Player Characters (PC) vs. Non-Player Characters (NPCs)

Nick Bostrom, on the faculty at Oxford University, has long been a proponent of the simulation hypothesis. The argument that he makes is different — that civilizations are unlikely to survive and if they do, then they would have powerful computers that can do “ancestor” simulations. We are more likely, concludes Bostrom, simulated consciousness than actual biological beings. From his famous paper:

One thing that later generations might do with their super-powerful computers is run detailed simulations of their forebears or of people like their forebears. Because their computers would be so powerful, they could run a great many such simulations. Suppose that these simulated people are conscious (as they would be if the simulations were sufficiently fine-grained and if a certain quite widely accepted position in the philosophy of mind is correct). Then it could be the case that the vast majority of minds like ours do not belong to the original race but rather to people simulated by the advanced descendants of an original race. It is then possible to argue that, if this were the case, we would be rational to think that we are likely among the simulated minds rather than among the original biological ones

As a video game designer, this reminds me of our attempts to create realistic “NPC”s or non-player characters. As games have gotten more sophisticated, these AI characters have gotten more sophisticated. We may rapidly be approaching AI which can pass the Turing Test, which is an AI that is indistinguishable from a human being (if you were conversing with them).

I recall early text games like Zork had players that would talk to you and attempts to make these characters realistic. AI has advanced well beyond that but we do not currently have NPCs which can pass the Turing Test. Once we do (in 10 years? In 100 years? In a thousand years), the possibility that people we are interacting with inside a simulation are NPCs goes up considerably. Professor Bostrom thinks that “we” are the simulated consciousness.

10. Speed of Light, Wormholes, etc.

It is curious that in our Universe, as far as we can tell, the fastest that we can travel from point A to point B is the speed of light. This also happens to be the speed of electrical systems and electromagnetic waves. In a normal video game, the fastest we would be able to send information from one player to the next would be over electrical wires. Why would the fastest we can travel through space be the same as the speed of electromagnetic waves, unless our idea of space was being generated by some form of electromagnetic wave?

In the Virtual World of Second Life, if you try to go from point A to point B, you would be stuck traveling through the “space” of the game and would have to move slowly — whether you were walking or flying. On the other hand, you could instantly teleport to another part of the game at which point a different part of the 3d world will render around you.

Do we also have this ability in real life? Some physicists have theorized wormholes, or Einstein-Rosen bridges, which would allow us to tear through the fabric of spacetime to shortcut the fabric of space and time. You could think of it as a backdoor — basically a teleport in video game terms.

Wormholes allow us to get outside the 3d world to go from one place to another


These are just some of the reasons why we may be living in a Video Game after all, the Great Simulation. I haven’t even gotten into some of the more esoteric or psychological reasons (which would take a whole book unto itself).

As computer science and artificial intelligence rapidly advance their capabilities, it may be possible to create a simulated world that looks and feels as real as our own. Video games, which started out with simple rules about what can be done and simple 2d worlds, have advanced rapidly into a MMORPG (massive multi-player online role playing games) with millions of players interacting in a simulated world. As computer technology advances, the chances of creating a billion player plus simulated world like our own is rapidly approaching.

Moreover, Quantum Physics gives us a description of the univere (or multiple universes) that doesn’t make sense from the perspective of an “objective reality” but requires observation by some consciousness. These sometimes incredible findings defy common sense, unless we are living inside a video game rather than a physical reality and consciousness is the equivalent to us “logging into” the system.

Eastern traditions, particularly Buddhist traditions, have long contended that we are living in world of illusion, and that we go through multiple lives trying to work out our individual quests, all of which are stored beyond the “rendered world”. There is a giant system that not only stores this but creates new situations for us to get our “achievements”. Sure sounds like a Video Game to me.

All of these areas, Computer Science/Artificial Intelligence, Quantum Physics, and Eastern spiritual traditions point to one likely scenario: That we are living inside a very sophisticated Video Game, which I call The Great Simulation.

Like all simulations, our world may only be real while the “simulation” is running.

This reminds me of a quote from the British intellectual, Havelock Ellis, about dreams. He said:“Dreams are real while they last. Can we say any more of life?”

Can we indeed??

Gender dysphoria-there are only two genders.

If a boy thinks he’s a girl and if a girl thinks she’s a boy..this is not relevant to biology i.e u cant deny biology..

“Gender dysphoria”is a mental illness,in which people have hard time knowing their gender which can be cured by therapy.

“If a “trans-woman” thinks he’s a woman…no he’s not because that’s a psychological issue”. As his brain scans and genetics are of male i.e xx chromosomes.

And so if im a human( well i obviously am)…i cant identify as a unicorn.

As arguing to “Jane matilda”

“You have to be biologically male to be a boy scout..you have to be a boy to be a boy scout.”

where’s that written?IN THE NAME “BOYSCOUT”.

According to biology/science/reality there are only two genders.

Have a nice day.




Under-water life

Hi, my name is Priyam. I study in 5. Today The realm below the surface of the water where the water remains in a natural state like in oceans, ponds, lakes etc. form the underwater. Almost three-quarters of the surface of the Earth is covered by water. Humans are engaged in a number of activities conducted underwater like scuba diving, research etc. But however, almost a majority of the underwater still remains unexplored and is expected to have several million undiscovered spUnderwater sea creatures and other animals Wallpapers ...ecies of flora and fauna.


Hi, my name is Priyam. I study in 5 grade. Today i am here to describe our own


republic day.

Republic Day honours the date on which the Constitution of India came into effect on 26 January 1950 replacing the Government of India Act (1935) as the governing d document of India.

The Constitution was adopted by the Indian Constituent Assemble on 26 November 1949, and came into effect on 26 January 1950 with a democratic government system, completing the country transition towards becoming an independent republic.

The end

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Life Under Water.

Hi! friends, my name is Aabha. Today I am going to share some wonderful facts about life under water.The underwater world amazes us as photographers. Their are many sea creatures. Such as : dolphin,jelly fish,star fish etc. We should be careful of some sea creatures as: sharks, whales,jelly fish etc.

hello friends .my name is devendra.   I school student Istudy in 5 grade I share my thougth

once In a morning I was going to the book store .Iwant to read about sapce with serices and thought full. after reading a space book and with serices . i was amazing with the new book of space  book grenims stilton . and I was amazing io see a space book .